OK, so time for some technical stuff… inspired by GDC, I am going to post some articles on my ideas on game development, including some things that I teach in my classes.
At the 2010 GDC AI Summit, Dave Mark spoke about Utility Theory. Hmm, I said, yep I have been doing that stuff for years, but I never knew what to call it. I realized that I have been using utility theory in some form all the way back to the earliest games I made.
Here is a wikipedia entry on Utility Theory. Good luck…
Anyway, to boil it down, it is applicable in game AI because given any situation you can provide some kind of score, and then cause behavior to change as a result of the way those scores change over time. As a crude example, let us look at weapon selection.
Each available weapon…
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